In addition, it's also outclassed by the other 15 cm wielding heavies, the 60TP and E 100, when exclusively firing HE, while those tanks also have an option to fire AP and HEAT shells as well as having much better accuracy. Nominal: 20 s Finally, the Type 5 Heavy has surprisingly good gun handling, something that also was lacking on the previous vehicles. 100% Crew: 2196 The Type 10 or 12 cm/45 10th Year Type naval gun was a Japanese 120 mm calibre dual purpose anti-aircraft and coastal defense gun used during the Second World War.It was derived from the 12 cm/45 3rd Year Type naval gun.The Type 10 number was designated for the year the gun was accepted,the 10th year of Emperor Taishō's reign, 1927 in the Gregorian calendar. Jump to navigation Jump to search. Researching the 14 cm on the Type 4 Heavy is recommended, it can be done on the Type 5 Heavy as well if the gun was skipped. With BiA and Vents: 0.459 m 100% Crew With BiA and Vents: 2.66 s This page was last modified on 23 November 2019, at 21:02. Try to also avoid tanks, especially light tanks and low profile medium tanks getting into your sides, since the Type 5 Heavy is so tall that many tanks can avoid it's gun despite the great -10 degree depression. 15 Increases main gun critical damage by 25%. While the gun isn't particularly special or impressive either, it is by no means awful like the 15.2 cm. Rammer: 3132 Both: 4104 Using Shell Type 2 (900 Damage): Both and Max Crew %: 4311. It retains the same alpha damage and penetration from the Type 4 Heavy. 100% Crew: 2817 Choose Options Add to Your List. The way Type 5 Heavy plays also depends on the map and matchup. The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. Gun and Ammunition Chart. Rammer: 4032 - Very frontal armor with rather small weakspots that are resistant against most low tier vehicles. Rammer: 17.26 s With wholly penetrating hits ^References differ as to what ammunition was used for these weapons. First-shot DPM: 3600 In its ultimate form, it would be roughly equal to Panther II. 1. - Gargantuan HP pool of 2900, 2nd highest in the entire game. SEE WEBVERT FOR FULL DETAILS 0031 651 822502 BAIV BV Webvert. 50% Crew: 2178 Page last modified: Both and Max Crew %: 3411.1 Outside of a crew of 1 commander only, 100% crew is a fiction. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. We bring the best ballistic technicians and the highest quality components together to assure that every gun is better served with Accurate Powders. On other hand, the huge size has some unique benefits - Type 5 Heavy is so massive that it can act as mobile cover for its allies, as even an E 100 is able to hide behind it! - Unlike Type 4 Heavy, hull cheeks are no longer a weakspot, which further improves Type 5's ability to angle its armor, especially when co… With BiA: 0.469 m - Suffers from frontal transmission - can receive engine damage from the front. During development, they were informally known as A Gun (Kô Hô) Type. 100% Crew: 16.4 s While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4. Designed in 1934, the 38 cm SK C/34 were the most powerful guns ever mounted on a German warship. There are two ways to peek corners - angle your front on corners, or sidescrape. 14 cm/50 3rd Year Type naval gun from the battleship Mutsu. 50% Crew: 2179.1 The Type 5 Heavy also can angle its turret when it is reloading, like Maus and E 100, although it is not recommended to angle the turret too much due to pre-angled turret sides. 75% Crew: 21.63 s This finally made the tank feel somewhat balanced as opposed to its past tendencies of being either extremely under- or over-performing, which definitively characterized the Type 5 Heavy in the past. Nominal DPM: 2700 The gun suffers from poor accuracy and rate of fire, but it does have surprisingly good shell velocity and accuracy when moving. 50% Crew: 1698 Nominal DPM: 2106 Play cautiously and wait for a good opportunity to peek. With 75% Crew: 3.137 s 100% Crew Flak . 75% Crew: 2502.5 Both and BiA: 3150 Only a Maus is able to push it due to Type 5 Heavy being the 2nd heaviest tier 10 in the entire game. It was better than the Sherman and there were several projects, including a Chi-Ri II, if I understand it correctly (various armament variants were proposed too, including a belt-fed 75mm and an indigenous 88mm gun). Combined with the Type 5 Heavy's height, good gun depression and large caliber, it is able to hit roofs of many tanks and overmatch them effectively. Combined its rather solid aim time of 2.5 seconds and low overall speed, the Type 5 Heavy's gun barely blooms when moving, allowing it to snap its shots very effectively especially at close ranges. Supposedly a proposed upgrade to the Type 4 super-heavy tank, only some very vague sources even hint at the possible existence of the tank, and as the information is incredibly limited, it currently impossible to tell whether the Type 4 and Type 5 super-heavy tanks actually existed or not. You can also sort the results by using the dropdown selection boxes. With 100% Crew: 0.479 m With 100% Crew: 400 m It is important to note that despite all the things you can do, there will be matchup where the Type 5 Heavy will struggle hard. Any tank with access to shells with over 300 mm penetration are the biggest threat, and should be your priority target. To help with the increase influx of gas from the cannon during high RoF, a ventilation system was on top of the fighting compartment. 2.Over what time interval does the acceleration take place? The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense. With wholly penetrating hits In addition, it can block streets and flanks even when destroyed. This periscope would be used in long range shooting. Using Shell Type 1 (900 Damage): Specifications (1934-Present) Type: Antiaircraft gun Calibre: 40x311mmR (L/60), 40x364mmR (L/70) Bore length: L60: Japanese versions 94.5 in (240 cm) (60 calibers), all other WW2 production 88.6 in (225 cm) (56.25 calibers) Capacity: 7-round integral magazine loaded with 4-round cartridge clips; some versions use alternate feed mechanisms Fire modes: Safe/Semi/Auto, cyclic rate … 100% Crew This page has been accessed 177,849 times. script.setAttribute("onerror", "setNptTechAdblockerCookie(true);"); After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. Type 96 15 cm howitzer: Japanese 149 mm heavy artillery vz. -2.8 cm sPzB 41: Basically a super-high velocity tapering barrel gun of “real” 20mm caliber. Both and Max Crew %: 4311, Standard Gun It was intended that this gun would be a replacement for the 12 cm (4.7") 10th Year Type used on escort vessels. It doesn't quite have the armor of the Maus or the punch of the E 100, but it combines some features from both, while bringing its own unique quirks, such as the size, armor layout, gun depression and gun handling to the table. If you're caught in the open against a tank firing HEAT, you can intentionally overangle the Type 5 Heavy as a last effort move to the point where you have your entire side exposed. 50% Crew: 2298 Vents: 18.76 s The only appeal of the 15.2 cm gun is it's ridiculously expensive HESH shells that can penetrate some medium tanks and maybe tier 8 heavy tanks from weakspots; however, its penetration is still too low to do much against most heavies, resulting in very low damage output, while also having to pay massive amounts of credits as the shell cost remains unchanged from the days when it had 1400 alpha damage. With both and GLD: 2.085 s Category:Type 5 15cm AA Gun. 75% Crew: 2493 Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. With Binocular Telescope: 500 m Note: This category should be empty. The 8,8cm gun fired a 12-14 kilogram round (9kg warhead), on board were usually 250 rounds. By “reverse engineering” as close copy was designed and went into production in 1943. - Huge ammorack is easily damaged from side. Any content should be recategorised. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks. Because of this, Type 5 Heavy wants to fight up close and personal as much as possible, and to utilize its good trading capabilities, it should be placed on closed areas as much as possible. Observe what shells the enemy tanks are using as well. With both and GLD: 2.418 s As Type 5 Heavy doesn't have a lower plate weakspot, it can angle it's front around 45 degrees on corners. Vents: 2244 Quick view. Our complete line of smokeless powders for handguns, rifles, and shotguns is engineered and lab-tested to maximize the precision and performance of your firearms. 127-GW-304-143217 (25071619076).jpg 2,352 × 2,052; 2.46 MB Both and BiA: 16.52 s Vents: 2844 - Has an option to use the 15.2 cm; however, after the nerfs, its almost completely useless. Sometimes known as "Godzilla" or just Type 5, the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. The Ho-Ri tank destroyer is a project based on the Type 5 Chi-Ri hull. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, notably better gun stats and lower engine deck which makes its silhouette is slightly smaller, though its still the biggest tier 10 in the game and therefor is a massive target. 75% Crew: 1950 1/700 Five Star Models IJN 8cm/40 3rd Year Type AA Gun (4 set) $8.95. Nominal DPM: 2700 document.cookie = "__adblocker=" + (adblocker ? Both: 3204 We collected 367 of the best free online gun games. If it faces tier 8s, tier 9s with lower penetration or tier 10s that are firing standard ammo, Type 5 Heavy can pretty much laugh at them. This also allows it to take cover from SPGs, and makes it less vulnerable in general. Standard Gun Kw.K. For the most part, it would appear that these 15 cm (5.9") SK C/28 guns used similar projectiles as used for the 15 cm (5.9") SK C/25 guns used on the light cruisers and destroyers but with very slight changes. 1 Handguns 2 Submachine Guns 3 Shotguns 4 Assault Rifles 5 Carbines 6 Designated Marksman Rifles 7 Sniper Rifles 8 Squad Automatic Weapons 9 Machineguns 10 Launchers 11 Artillery 12 … From June 1943 the Atlantic-boats left their bases without the deck gun. Advantageous Damage Per Minute Vents: 3649.8 Rammer: 4032 Learn the penetration values of each tank, and then prioritize the targets accordingly. While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. English: Type 5 15 cm AA Gun if … It no longer packs the highest alpha damage in the tier, though 600 is still pretty impressive at tier 10. A list of firearms, launchers, and explosive ordnance found in ArmA 3. Vents: 2880 75% Crew: 3393 With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. First-shot DPM: 3472.7 Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices.  A new 10 cm (3.9") Type 5 (Model 1945) gun was under design at the end of the war, but no guns are known to have been completed. Sidescraping can work as it exposes less penetratable spots, but be careful with the turret and hullcheeks - despite the improved armor, they can still be penetrated by TDs and premium rounds, and ammorack is behind them. German designation of the gun Gun feed by Ammunition storage 8,8 cm. 50% Crew: 24.78 s It deals less damage than the HE shells of the 60TP and E 100, while having much worse accuracy, gun handling and more notably no AP and HEAT shells whatsoever. 100% Crew: 2818.2 100% Crew: 3717 All in all, while the Type 5 Heavy is still relatively easy to play, it has some quirks and important facts to keep in mind in order to play it effectively. 100% Crew Some of these guns saw limited used, while other, such as the Czechoslovak 37 mm and 47 mm guns, and the Russian 76.2 mm guns, became an integral part of the German arsenal. With GLD: 2.179 s Even 1 tank with you is better than nothing and generally should be enough to save you from that kind of trouble. Both and BiA: 4176 Also, try to avoid going anywhere without allies. Pick a flank you think you can push the most effectively, and just roll forward. The Type 5 didn't have the 15.2 cm gun it has in the game. With 75% Crew: 0.541 m With 100% Crew: 782.2 m Type 5 Ho-Ri. Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it. 100% Crew Not much is known about the Type 5. Maximum possible: 1.998 s, With 50% Crew: 314.3 m Even if the Type 5 Heavy is taken down, chances are that it has already influenced the battle enough to win it. Both and BiA: 3276 Type 5 Heavy's side armor is very thick, and additionally is covered by extreme spaced armor. document.cookie = "__adblocker=; expires=Thu, 01 Jan 1970 00:00:00 GMT; path=/"; Only in the Mediterranean and the N… Maximum possible: 572.6 m, With 50% Crew: 605.4 m With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. With GLD: 2.528 s While transport equipment of model 1931 was the usual one axle with 2 wheels type new ZU-8 had two axles with four wheels, which made transporting these guns considerably easier. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate. For a given set of AA guns, putting the fastest guns on the lowest-Reload ships and the slowest guns on the highest-Reload ships will maximize rate of fire. (function(src){var a=document.createElement("script");a.type="text/javascript";a.async=true;a.src=src;var b=document.getElementsByTagName("script")[0];b.parentNode.insertBefore(a,b)})("//experience.tinypass.com/xbuilder/experience/load?aid=bYdYZQml5V"); the Ho-Ri was supposed to be an Elefant-inspired heavy tank destroyer, based on the Chi-Ri chassis. Because of this, its often better to just peek corners, take a shot, fire, and then utilize the good reverse speed to get back to the cover. There is also a periscope at the top of the fighting compartment. Using Shell Type 3 (770 Damage): The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. Official Designation: 40 caliber Type 88 12.7 cm Gun --- 12.7 cm/40 (5") Type 89 (Model 1929) Official Designation: 40 caliber Type 89 12.7 cm Gun: Ship Class Used On: Type 88: Submarines I.5 and I.6 Type 89: Almost all Japanese capital ships, aircraft carriers, cruisers, Matsu and Tachibana class escorts: Date Of Design When fighting tanks with high penetration premium rounds or high penetration in general, its best to close the distance as much as possible, then stick to a corner and utilize the high HP pool and 600 alpha to trade them. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war. The 15.2 cm carries only two shells - a HE and HESH shells with alpha damage of 900, with only difference being the higher penetration of the HESH shells (192 mm vs 75 mm). Sometimes, you can angle even more and expose only your front - when angled correctly, it can bounce any shell in the game. - Good alpha damage and exceptionally good gun handling with the 14 cm gun, able to snap shots very effectively. The Type 5 Heavy is no longer a powerful meta tank as it used to be, and while its reputation has gone down with its derp gun becoming practically useless, it is still able to put in work with the 14 cm gun, especially in a good matchup. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. Avoid long range engagaments as much as possible, especially against tanks with HEAT and good armor - HEAT doesn't lose penetration over distance, while the Type 5 Heavy's own gun struggles hard at range, due to its poor accuracy, high penetration dropoff at long distances and low DPM. Advantageous Damage Per Minute Rammer: 3133.9 75% Crew: 3272.5 When affected by 100% Relaying: 825 m Both: 4104 Imperial Japanese Army Type4(Kōki.2604-A.D.1944) 7.5cm AA Gun(四式七糎半高射砲). With all this in the mind, it is heavily recommended not to use the 15.2 cm gun, and just like with many other tier 10s with two gun "options", Type 5 Heavy only has one actually viable gun choice, which in Type 5 Heavy's case is the 14 cm gun. var script = document.createElement("script"); With 75% Crew: 0.433 m The wartime German arsenal comprised in all 15 models registered, like the unusual 2.8 cm sPzB 41, the very common 7.5 cm Pak 40, or the fearful 8.8 cm Pak 43. Both: 3096 This was designed in the mid-1930s as a replacement for the .5 inch gun, but development was stopped when it was decided to buy the 20 mm Oerlikon instead. Both and BiA: 4042.5 Single shot = The gun was feed by a single shot. Engineers are developing new types of guns that might someday be used to launch satellites as if they were bullets. 100% Crew: 2817 As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. What acceleration does the gun give this object? With 100% Crew: 2.781 s Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)! Both and BiA: 3276 Both: 3204 IJA captured some M29 guns during Second-Sino Japanese War. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. Type 93 Pure Oxygen Torpedo ★★★★★★ 100 10 Type 94 High Angle Director ★★★★ 55 10 A high-angle anti-air device equipped with a rangefinder. With BiA: 0.375 m Reload Times 75% Crew: 2550 Standard Gun If your opponent doesn't respect your side armor enough, they might carelessly shoot HEAT at Type 5 Heavy's side - the spaced armor is so strong that it can bounce HEAT shells almost flat on, which can trick many players. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. While the 15.2 cm gun can still be used on the Type 5 Heavy, it is heavily recommended not to use it. 75% Crew: 3393 Theoretical Damage Per Minute Both and BiA: 2550 Rammer: 2442 Maximum possible: 0.44 m, With 50% Crew: 0.496 m Rammer: 14.76 s 100% Crew The rough sketch of the possible Type 5 super-heavy tank, supposedly an improved modification of the Type 4, detailing the modified engine and cooling system. - Has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies. The big.661 inch Vickers naval AA gun '' the following 8 files are this... Engine, max 800hp but detuned to 550hp the rounds are single.... In mind that this does n't have a lower plate weakspot, would! Immune to every standard AP ammunition ( except tier 10 premium rounds will have very to... Hesh shells, unlike the model in the tier, though 600 is still pretty impressive at tier tanks! Into production in 1943 Powders is an American company that definitely lives to. 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